![]() Hope can be a powerful motivator, I suppose. I’ll admit to being pretty excited as each was reached and passed. When the Iron Harvest Kickstarter hit, I backed it almost immediately and probably for more money than I should’ve, and watched avidly to see which milestones were hit. ![]() I hold Relic’s model (typified by Dawn of War and Company of Heroes) as my personal favorite RTS formula, and a game that takes that and lets me command greeble-heavy mechs on top… Well, that played to my fancy in a pretty specific way. Something about the scale of units to the background, of the color scheme and detail of the maps, and I began to be hopeful that KING Art Games might have started with Relic’s model to realize their game. That didn’t give me much in the way of confidence regarding the product I felt like if the developers had a vision for a real-time strategy game, that a survey about what sort of experience their players would want would be a bit extraneous.Īs the developer revealed their early screenshots of the game, I picked up what I imagined to be a Company of Heroes-esque vibe from the game. To be completely honest, I was a little skeptical at first: I saw the developers share a survey (which I believe I responded to?) about the sort of RTS conventions that their community might want to see. This article is, if you will, the story of how I came to learn about, and eventually play Iron Harvest, along with what I think about what I’ve played so far.Īll of that to say, I didn’t come into Iron Harvest with much in the way of expectations. But, as I try to keep my ear to the ground regarding real-time strategy gaming, I was given an introduction to the ‘dieselpunk’ universe via the announcement and kickstarter for the RTS Iron Harvest by KING Art Games, who I’d run across before by way of their Battle Worlds: Kronos kickstarter (which I followed but didn’t interact with in any meaningful way). I somehow missed the phenomenon of the 1920+ universe and Scythe board game, as brought to life by the artwork of Jakub Rozalski. KING Art Games is encouraging Alpha players to release content regarding the game, with the caveat that they acknowledge the game’s early (pre-release and pre-public) status. This is how I got access to the alpha version of the game. Disclaimer: I personally paid $120 to back Iron Harvest on Kickstarter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |