![]() However, if you're just starting out with Extensions we wouldn't suggest you dive right into analysing a full SDK. (Each SDK will have its own packaging requirements and be mostly custom code, so it's not really possible for us to put together a useful guide for this advanced level and generally we would say to just refer to your chosen SDK's own docs.) But for more practical examples and more advanced knowledge once you have followed this guide you should see our own Marketplace assets for Google/Apple/Amazon/etc., and learn the structure from them. so files.Īdditionally, Android and iOS/tvOS have the ability to import an entire source code folder into your project builds - for this, you can find an introduction to creating extensions for these platforms in this guide. You can create a simple GML extension (as we will show in this FAQ) or more advanced "library" extensions for desktop platforms, such as Windows. There is a pre-made project available for download at the bottom of this page, but we would strongly recommend you follow along with the guide and only use the supplied copy as a sanity-check if things aren't working correctly in your own attempt.Īs well as being a way of adding your own custom function libraries, extensions are often used to provide extra in-game functionality (such as integrating an external ad provider, analytics, or social features) and consists entirely of source code files - no other form of GameMaker assets are allowed. It shows how you can use the Extension Editor within GameMaker to create a new function to extend GameMaker's pre-made instance_create() function and use this new one you made in your own games. This guide provides the step-by-step process to create a GML-type Extension from scratch which will work with GameMaker. NOTE: This guide is now deprecated its contents have been merged into the manual (starting from v2.3.4) and can be found here.
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